Plunder Chess
Developed by Jeff Knight of White Horse Games.
Capture a piece and absorb its power for one future move, signified by adding a color coded ring to the capturing piece.
Capture a piece and absorb its power for one future move, signified by adding a color coded ring to the capturing piece.
Played with a regular chess set and 13 colored rings. Pop bottle rings work well.
5 Green (Pawn)
2 Yellow (Queen)
2 Blue (Bishop)
2 Orange (Knight)
2 Red (Rook)
When capturing a piece, you have the option to place a ring on the capturing piece allowing it to move like the captured piece in one future move, at which time the ring is removed.
- A ring must add a capability the capturing piece does not already have. (A queen may take a knight ring, but not a rook, bishop or pawn ring.)
- A piece may wear only one ring at a time. If you earn a second ring, remove the first and replace it with the second.
- You may decline to take a ring, for instance, to prevent your opponent from plundering a ring in a trade of pieces.
- A piece must wear the ring until used or traded for another ring.
- When capturing a piece with a ring, you have the option to choose a ring representing the piece captured, or to take the ring worn by the captured piece instead.
Only actual pawns can be promoted. Pawns may use a ring move to reach the 8th rank for promotion.
A piece with a ring checks the king both with its own move AND that of its ring. It can give check repeatedly with its ring power without removing the ring, which it wears until it actually makes the move represented by the ring.
Other regular chess rules apply with goal of checkmate.